At the moment I have a high-poly model. I'm beginning retopology for a low-poly version, but I've never baked normal maps before. The model doesn't have any UV's as of yet.
So I'm feeling lost. Did I screw up completely by not UV mapping first? If it's any help I'm using zBrush.
How do you folks create normal maps for a high-to-lowpoly workflow?
Replies
Normal maps are complicated at first, took me a long while (and a lot of excellent posts on polycount) before I really understood them, so don't worry if it seems like a lot to think about.
Yes you need UV's. Think about what UV's are (2d mapping of your 3d object) and what normal maps are (2d images).
Yes, I'm aware that I need UV's. What I meant to ask, however, was whether I needed to UV map the high-poly or the low-poly before normal mapping.
Thank you for the response, I'll check out that link.
This is not really necessary. You can use things like zbrush's UVmaster to do UV's if you're applying a tile or something and don't need to worry about the layout.
The workflow is typically highpoly - lowpoly - UV - bake highpoly onto the lowpoly - texture