In the past I usual have just increased the roughness and changed the color to signify dirt / grunge when texturing, since grunge is not inherently metal would it make sense to reduce the metalness as well? although I have noticed it oddly stands out against metal upon extreme angles, however could that be a more realistic…
Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
The policies are just the same, they just changed the PR spokesman. Also, Malcolm Turnbull is in charge of the NBN so he's no better than Abbott in that respect.
2015 post necro, wondering why people/bots(probably) do this? He is probably thanking him for the model cause he just "stole it" from the viewer if it is still live, & yes anyone reading that is a thing in any viewer from now till forever..