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PBR - for grunge detail would you just increase the roughness or reduce the metalness as well?

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e_manual polycounter lvl 3
In the past I usual have just increased the roughness and changed the color to signify dirt / grunge when texturing,  since grunge is not inherently metal would it make sense to reduce the metalness as well? although I have noticed it oddly stands out against metal upon extreme angles, however could that be a more realistic effect?.

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  • gnoop
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    gnoop polycounter
    In a game I am working for (custom engine)   it makes so ugly halo around metallic vs non metallic  pixels  I prefer to make just the whole thing either metal or not  or rather some flat shade of gray in metal channel .  After all you  can always compensate the issue in color channel.  

    But it depends on texel density too.  More resolution you have lesser a problem it is .

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