We have in development a first person, quest based adventure set in a deconstructionist " medevil " timeframe. Whats an observatory doing in a sleepy coastal village.. thats deconstructionism for ya !! The game is being programmed in Blitz 3d, with Cartography shop for buildings, Tree Magik for the trees and The Gimp for…
Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
As was already mentioned, the tree looks like a conifer (pine) tree, but you've got deciduous leaves on it. Conifers have needle-type leaves like this: http://updatecenter.britannica.com/eb/image?binaryId=95554&rendTypeId=4 Good reference for you, since these look to be like rather large trees, would be Redwood or Douglas…
A new script for generating trees in 3ds Max. Fellow Polycounter Ryan Smith (virtuosic) has released the beta version of his new 3ds Max script, TreeGen. And the best part is, it's free! https://www.youtube.com/watch?v=u-7dsXVqP_Y Head over to the TreeGen thread to read more about it, and download the script. A big thanks…
I'm starting on a new scene. I picked it because it has trees and foilage, which I've never really done any of. I'm doing this to learn them. Anyway, I have a few questions about making tree trunks in Zbrush. Here's the concept: And here's where I'm at with the first tree. I blocked it out with Zspheres then made it into a…
nice tree. i agree with WipEout. Lower polycount in the trunk, I had problems with that as well on my tree. Leaves are looking good. As for the trunk texture, I'm sure it is still very WIP, but some more darks around the rings would help make it pop. Here is a link that helped me a lot on my first tree, it doesn't apply…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
Thanks brandoom. I'm actually using Maya for this one, but the problem is that the trees is made in i free license of UDK speedtree and i can't export the tree to any other 3D-software then UDK. But I maybe anyway end up doing a tree in Maya that look a little more shrubbery. sltrOlsson, I think plants and some other…