I have a question hopefully someone can help me with. Im using 3DS Max and its my intention for the object I created to only use a 256x512 texture map. To understand the problem, let me explain how I went about it: 1) I created the UVs for an object using only the left half of the main UV window. Assume in this case that…
Telltale Games is hiring for an Art Director in sunny San Rafael, CA! The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production,…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
The company I work for is exploring options for a new render farm. Weve been using two custom built computers IT put together for us a while back as our farm and they just arent cutting it anymore. I love my IT friends and all, but they dont understand our needs. It takes almost two days to render 1,800 frames, roughly…
Hey guys! I just wanted to share my first self-published iOS game that Ive been working on - Solar Max. Its an extremely simple physics-based survival game; by tapping the left and/or right half the of screen you boost Maxs thrusters and need to grab more oxygen tanks before you run out of air. Theres a bunch of random…
Firaxis Games is one of the worlds premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games on the market today including; Sid Meiers Civilization® Revolution (Xbox 360, PS3 and DS), 2005 PC Game of the Year…
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Thanks Tectonic for the kind words! And then for something completely different. I'm doing exercises in facial sculpting, since I am terribad at it. After reading quite a bit on facial proprtions I started sculpting and my first try wasn't that great but I'm hoping for some feedback. My first, Bill Murray. Or as Id like…
-Export your hipoly/s from zBrush to your hard disk/a disk. If you want you can polypaint it/them beforehand and that will give you a color map when you tick that option in xNormal/Maya baking (all 3d apps can bake maps but xNormal is straight forward, maybe Maya too I dont know). -Decimate a copiy of the highpoly/s…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…