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Level Artist and VFX Artist at Firaxis Games

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games on the market today including; Sid Meier’s Civilization® Revolution™ (Xbox 360, PS3 and DS), 2005 PC Game of the Year - Sid Meier’s Civilization IV®, the expansions Civilization IV: Warlords®, Civilization IV: Beyond The Sword™, and Civilization IV: Colonization, the blockbuster Sid Meier’s Civilization® III series, Sid Meier’s Pirates!® (PC, Xbox® and PSP®), Sid Meier’s SimGolf™ and Sid Meier’s Railroads!™. Firaxis legacy titles include the Sid Meier's Civil War Series!™ (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier’s Alpha Centauri® series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label.



Level Artist

We are currently seeking a Level Artist to join the Firaxis team to create Unreal levels for our future projects. The Level Artist is responsible for collaborating with the design staff to create visually compelling levels in the Unreal engine. You will work with our Lead Artist as well as designers to synthesize design requirements, lighting and level composition and in doing so, craft great looking game environments.

Primary Responsibilities:
• Create and polish Unreal 3 levels
• Utilize the Unreal Engine toolset to set lighting throughout the level, light-mass experience a plus
• Create visually compelling environments
• Organize large amounts of level data

Required:
• Outstanding level art portfolio
• Unreal 3 experience
• Strong aptitude for lighting and composition
• Ability to collaborate effectively with design staff
• Adept at visual storytelling with an understanding of flow and pacing

Preferred:
• Environment modeling skill
• At least one shipped UE3 title



Visual Effects Artist

We are currently seeking a Visual Effects Artist to join the Firaxis team to create awe-inspiring effects for our future projects. The Visual Effects Artist is responsible for creating effects in the Unreal engine as well as working with the Unreal toolset to configure physics properties for game assets. You will work with our Lead Artist to figure out how best to approach these and other technical challenges related to the effects presentation.

Primary Responsibilities:
• Create visual effects
• Utilize the Unreal Engine toolset to author shaders and set physics properties
• Problem-solve other visual effects issues with fellow leads
• Organize large amounts of VFX data

Required:
• Outstanding effects portfolio
• Unreal 3 experience
• General technical aptitude
• Ability to collaborate effectively with technical staff

Preferred:
• Shader FX or HLSL experience.
• At least one shipped UE3 title


Resumes and demo reels/websites accepted through recruiting@firaxis.com


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