Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Yea I assumed the artists at Firewalk are also linked to Polycount. With the artstyle, I wouldn't be surprised to even see the polycount logo hidden on the side of a jukebox or a toaster somewhere if the game is re-released in the future. Sorry you guys have to go through all that.
Hello polycount Artists, I’m happy to share my new 3D animated short “Roko and Lilo - Life as a Bird.” This project was made using Blender, and it explores the daily adventures of a bird named Roko and his friend Lilo. Check it out on YouTube: https://www.youtube.com/channel/UCT59SNr64AyUGWibHUSVU7Q Feedback and comments…
The question is not what can polycount do for you... EDIT: ahh crap John beat me to it! On a serious note. Polycount has been pretty effective at refining talent and giving it a nudge into the professional realm. But keep in mind its you that does all the work, polycount only provides simple course corrections as you go.…
[edit]updated below[/edit] thanks all for the comments and suggestions. they were most helpful just to clear up any crotch related musings. here's what it looks like without the skirt. http://www.planetquake.com/polycount/cottages/socialnemesis/stuff/crotch_01.jpg…
Hi Ana, Well done for sharing your work on Polycount — it looks like you’ve been in great hands there, and the progress you’ve made is fantastic. Keep me posted on how things develop! We start next week with the new students, and I just wanted to say it’s been great having you this year. Thank you for all your hard work —…
Welcome to Polycount! This is great, love your style. I wish your texturing was a bit more sharp. Might have do with your texturing packing. If the whole diorama is packed into a single texture sheet, that really limits you. I would suggest instead packing according to prop type. For example, the computer prop and…
Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
No, that’s fine, I don’t want to cancel it. Instead I’m offering directed feedback, which is the way we help each other out here at Polycount. As with any feedback, feel free to incorporate, or to ignore, of course.
Hey whats up Polycount, I’m working on a portfolio piece — a stylized island environment. (inspiration, sea of thieves) I’ve been focusing on blockout, and overall playability for the past couple of days. scaled to SoT I’d love feedback on: Shot composition (do any of these even look ok) I feel like im going crazy or…