Hey there thanks for your answer. i heared sometimes that its more "legit" to make it all by hand and that it's "cheating" to use speedtree. i know that a lot of company use it and get great results - but they need a good skillset to create an good output out of speedtree. but if this is a legid one then i will get the ue4…
[ QUOTE ] R.C. Pro-Am [/ QUOTE ] *high fives Oxynary* that and Super Off Road. wouldn't be too hard actually. hmmm... *adds to list* *runs quickly to wash hands*
I've been watching a lot of videos on youtube lately. There's a ton of great concepting, painting, and texturing videos on there. A lot of people post on here too. I've also had people ask where to get started. So I figured I'd start a playlist. https://www.youtube.com/playlist?list=PLW54USAkyIJq1NNqEmHwgBNtXCaXK6eh6 If…
Hey, guys. It's been a while since I made a thread for a character of mine but I figured this one needed one because of all the different images. I made my own version of my favorite character from the TMNT universe. The shredder is 7300 triangles with a 1024x1024 texture. Hope you like it!
Figured it's about time for me to move it out of the WAYWO thread. The texture sizes are a bit off on things now. I'm just painting them and I'll resize them towards the end of this. Shooting for another hill in the background and a sunrise maybe. I was hoping for a few outside ideas and critiques from here. Here's an…
Greetings folks... some of you have see me before. after a much needed conversation with myself, I am making a huge slew of online lessons for making textures, models, environments and such. I am currently up to lesson 7.... enjoy and pass them on. https://youtu.be/KSn61ZAAlUI https://youtu.be/aXFrghAHyEE…
Hey guys, so I just finished this prop for my portfolio. I used a concept made by Romain Durand as a reference for this piece but I added a few things of my own and tried to make it a bit more cartoony. (Also the poly-count is 1k polys and so is the texture map size). Feel free to give me feedback and advice on any aspect…
Hi everyone, I'm working on some foliage for a scene, and wondered how i could improve the texture of the leaves used. I don't want them to be too intricate, but i want to improve on them. Maybe they look too soft? Please let me know what you think. Thank you.
Hello everyone! My name is Yaroslav, I'm 2d artist from Ukraine. Now I'm trying myself in 3d. For my first post, I would like to show you one of my latest study. It was created using tutorial by Lance Wilkinson. I hope you'll like it and all coments are welcome!
Hey guys, Ive been working on a scene for my portfolio and I feel Ive hit a bit of a wall with this bark texture, ive been staring at it for so long I cant tell whats off about it but it doesnt feel finished. If I could get some feedback that would be greatly appreciated!