Hello! I just finished my first complete substance. I am looking for feedback. I've made it so there is full control over large, medium and tertiary rock forms. Mainly because I wanted to be able to use this on small stones as well as larger cliff formations. Two variations are posted here. Thank you! EDIT: I just realized…
Last time I tried it was same monstrously inconvenient as usual typical Substance Designer. But since contrary to procedural textures we have lots of alternatives I never went too deep into the model graph. My initial impression was Geometry nodes in Blender is way more usable, simple and convenient. Am I missing…
Solved! https://youtu.be/ZnfHltHGtWc?t=332 i am trying to figure out how to expose these parameters in substance, i figured out how to position a stencil texture with transform 2d, but can't expose the field of the texture location so i can change them out in unity, anyone know how he managed to change these decal textures…
Hi guys, My first post here, looks like a great community. I am learning Substance Designer and recently made this Hexagon shaped concrete wall. I would like to hear your feedback, criticisms and opinions. I tried to match the reference closely, however I increased the leaking dirt on purpose to give it more interest.…
Hi guys! I'm having some problems when i bake my high poly mesh into my low poly with substance. I'm getting really weird artefacts :/ Im really new in 3d world and i need help. I'm using the smooth shading in blender (i learned the tip, and it get better result,) I post my images THANKS FOR THE HELP HIGH POLY LOW POLY LOW…
Hey everyone, here is my latest and greatest! Hopefully everyone finds it fun to watch since it was fun to create! Thanks! Everything was made with Unreal 4, Substance Painter, 3D Studio Max, and Photoshop Here is the link to the video- https://vimeo.com/189031466 Thanks everyone! Dan LaDuca…
Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great. Issue: Picture of low and high poly versions of the mesh being used to bake: Thanks for your time!
I'm confused here, and I need to hear the perspective of people that have been steadily watching things change around here over the past decade. I had dropped this hobby (3D modeling) a little over 10 years ago, but back then there where always interesting and promising projects popping up, so much so I got to participate…
[SOLUTION] https://www.reddit.com/r/windows8/comments/49m25w/80_of_ram_being_used_while_idling_memory_leak/ Original Post: Hi there So to kick things of, here are my system specs: Windows10 I7-3770K 16GB Ram Zotec GTX 1080 AMP Extreme Samsung 850 EVO SSD *All hardware testet for erros yesterday because of this issue - All…
* Hello everyone. I am sort of new to Substance, and I have some thoughts about the process. I am modeling in Blender. My method of modeling is to model all parts separately, and then assemble them to the complete model. This can ramp up to a lot of objects (e.g. guitar - made of many small parts). My question is this:…