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Substance painter workflow

yakipasandi
polycounter lvl 2
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yakipasandi polycounter lvl 2


    Hello everyone.
    I am sort of new to Substance, and I have some thoughts about the process. I am modeling in Blender. My method of modeling is to model all parts separately, and then assemble them to the complete model. This can ramp up to a lot of objects (e.g. guitar - made of many small parts).

    My question is this: what do you think the best workflow is?:

    • Export each object separately to SP -> texture it ->export the textures back to Blender -> render
    • Export the assembled model in whole (with many texture sets) -> Render in SP
    • Export the assembled model in whole (with many texture sets) -> export all textures back to Blender -> Render
    • Any other suggestions...?
    Thanks in advance.

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