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Does Substance Designer model graph worth trying again?

gnoop
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gnoop sublime tool

Last time I tried it was same monstrously inconvenient as usual typical Substance Designer. But since contrary to procedural textures we have lots of alternatives I never went too deep into the model graph.

My initial impression was Geometry nodes in Blender is way more usable, simple and convenient.

Am I missing something? Anything cool in the model graph lately?

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