Hi guys!
I'm having some problems when i bake my high poly mesh into my low poly with substance. I'm getting really weird artefacts
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Im really new in 3d world and i need help.
I'm using the smooth shading in blender (i learned the tip, and it get better result,)
I post my images
THANKS FOR THE HELP
HIGH POLY
LOW POLY
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LOW POLY UV
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RESULTS :d
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CONFIG
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Replies
Solution was to add Hard edges on the uv splits... but now i have another problem...
Maybe im too perfectionist but, now u can see the UV split when bake
There is a way to avoid that?
Thanks!
What do u mean by rotating the UV islands?
I tried to make bevels but didnt work, seams still visible.