What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
Animator (based in: Wrocław) Main task: creating animations of characters and objects for video games We require: - 3+ years of experience in video games industry - excellent grasp of the animation principles - very good practical knowledge of Motion Builder - experience in working with Motion Capture data - knowledge and…
[FONT="]I have two years of experience in 3D, and before that several years of experience doing freelance graphic design projects. I have a certificate in 3D Animation from Think Tank Training Centre, as well as training at the Art Institute of Vancouver. I have a strong understanding of the Principles of Animation and…
Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the same…
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to…
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was to…
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF
If we're strictly talking the game industry I think its mainly because games are so much more than just animation and they tend to have larger teams. With movies the animation is a lot more prevalent. And back in the old days, many animators were very well-known: Eric Goldberg and Glen Keane still work at Disney, then you…
Hi, we are a small indie team and we are looking for a couple more members. Particulary we are interested in a 3d animator and a modeller with a knack for hand painted textures. Engine: Unity3d. Platforms: android, iOS, win8. Genre: top down action RPG. Setting, visual style: mostly fantasy, close to League of Legends and…
So a friend of mine wants to try out 2d animation and I remember reading on here that u should start with a bouncing ball first and then animate a flour stack next e.tc. I think someone made a list of the first 2d animation lessons to start with as beginner as this trains ur eye to animate in shapes and understand…