hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
I have a character tht's been UV'ed and about to move it to Mudbox for texturing but the problem is the model has already been rigged. So just wanna ask if exporting the character from maya as fbx then back to maya will affect or even remove the rig? Or will there be other complication involved in this process? Thanks in…
So I wanted to ask. When animating, is the root rig used to move a character around during blocking or it is not supposed to be touched? Say u have a character that is punched and the momentum sends the character flying backwards, rolls on the floor a number of times before hitting a wall. Should the root curve be used for…
Hey guys, I wasn't sure if this was the correct place to ask, but I'm trying to get into rigging and ran into a problem I can't solve at my current skill level. I'm working with a model (made by Brian here on the forums) and am unsure of how to tackle the tubing- I would like it to act like a loose rubber tube and regular…
Need someone to build me a basic bipedal character rig in Maya with a control rig for animation, with a skeleton that works in Unity. Let me know how long this will take and your rate. Email me at Endgamemobile@gmail.com
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey guys i got a bit of a question, i already have some ideas on how to rig this, but id definatly appriciate a practiced hand's advice. if anyone has experiance rigging eyelashes in maya id love to hear from ya. about the model: its just a sieris of planes with alpha, but my blend shapes don't include the lashes, so i…
Hi erverybody ! I actually rig a character into maya for animate and export him to UE4. I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg). I found this tutorial : https://www.youtube.com/watch?v=Ip-5PD3aNIg But I know I can't use it for video game cause the engine don't import the…
I'm no expert at rigging, but maybe there's a reason people don't do stretchy rigs using translation. Could it be that using scaling allows you to scale the rig up or down, and still have the stretchy limbs work?