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Animating root rig question?

polycounter lvl 10
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melviso polycounter lvl 10
So I wanted to ask. When animating, is the root rig used to move a character around during blocking or it is not supposed to be touched?
Say u have a character that is punched and the momentum sends the character flying backwards, rolls on the floor a number of times before hitting a wall.
Should the root curve be used for the main movement block or it should the other curves for the rig be used instead while leaving the root curve alone?

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