hello, looking to improve my 3d skills in environment art especially for stylized environments I choose first to do an orc prop, the one most at left looks more fun starting a blockout in blender will try to do at least weekly updates, please share with me your critics ))
Can you craft a fortress fit for a warrior king? A palace for the damned? Caverns of doom and mines of untold riches? From the depths of Molten Core to the terrors of Ice Crown Citadel, World of Warcraft (WoW) dungeons offer adventure and glory to the intrepid heroes of Azeroth. As a senior artist on the dungeon team, your…
Your sci-fi environment is siiick man! Gotta love those dirty lens haha. I'd say your bunker scene isn't nearly as impressive as your Sci Fi scene though. It's mainly the composition which is making it look uninteresting, as opposed to the assets being bad. I'd say the same goes for the alien planet environment as well,…
Hey, I have a question regarding two methods of presenting an environment. From what I've gathered here, stills are preferred over reels. Why is that? I would assume a video would better present an environment, wouldn't it? Please enlighten me. Thanks!
Hi! I'm building up 3d 'isometric' tiles for a game. They should be used to form an environments together. I want to keep it in a cartoon style which was inspired by Joe Keller. My first try is at forest environment. The tiles should be low poly no more than 50-60 tris. Here is what I got now - there are 9 (3x3) tiles on…
Hey everyone! Just finished writing my first ever blog post on ArtStation about the current environment I'm working on. Would really appreciate it if you could check it out and let me know what you think :)https://www.artstation.com/dom_mulgrew/blog/0Bz9/subway-environment-wip
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hello everyone!This is my first thread on polycount, and i come to ask u guys some crits and comments. I decide to create this environment, inspired by delicious game, pretty much time ago. And i started actually, but was not able to keep working for some personal reasons. So, nowadays i decide to continue the work on the…
Join our team to build and assemble real-time environments. As a motivated game maker you will own our environment pipeline, evangelize it to the team, and collaborate with other departments to build something special. DUTIES AND RESPONSIBILITIES Build clean and optimized models, assemble levels in a real-time editor, and…