hello, looking to improve my 3d skills in environment art especially for stylized environments
I choose first to do an orc prop, the one most at left looks more fun

starting a blockout in blender will try to do at least weekly updates, please share with me your critics ))
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quick blockout, I will then do the chains suspending the cauldron + stuff around the pillar. also at this stage detail more the cauldron
What program will you be using?
3Ds Max, Maya, Blender, Modo, etc?
I will be using blender (the 2.7x series, can't get used to 2.8) for modeling, don't think zbrush will be necessary and for texturing I don't know yet, maybe 3d coat or substance, I don't yet have a workflow well defined ))