Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…
So late last week I started posting officially as a Polycount Editor as part of the change Adam and I agreed that a name change would be in order. I wasn't going to post a thread or make a big deal out of it but I got a few messages about it and thought that there should be at least an explanation. If nothing more than to…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
We are looking for a 2D UI/UX artists to help update our game with a brand new makeover. Game Links: https://humanitzgame.com/ https://store.steampowered.com/app/1766060/HumanitZ/ Please contact me if you are interested in finding out more details Thank you Yozza
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Nice work, I hope you keep it up, i skipped 30 seconds in or so, maybe you can make that at the most 10 with a faster intro. The game is much cooler than the movie, I thought I would see a badass Logan in the movies but atleast the game seems to have nailed that. The review is still to long, however it was with a lot of…
Hey Folks, I'm happy to announce to you the great collaboration of me and a couple of colleagues - internally known as "The Viking Game"! [rumbling thunder] ...it's a WIP name, by the way. The rough gameconcept has been in our heads for quite a while now, but now finally I started sculpting the first character!…
Ok, Myself, Mop and Tagheuer were talking about how awesome a game centric workshop like the conceptart one would be. But we quickly realized it probably couldn't be a standalone event because it would be rather small. So what better event to tack it onto, than Quakecon. Its rather central, many of us go to it anyway, they…