A WIP of a scene I made based off of a concept by Yoga Satyadana. The idea was to take the original scene and add story by showing a creature that came from under the ice, bringing a maelstrom of day ruining inconvenience. Crit of things to change, or ideas to improve are welcomed.
rn I work on this Mushroom covered creature. the Concept is a Lizard / human base that gets infested by Mushroom cultures in a parasitic way In my WIP shots I use polypaint to show the veiwer the details because I was told its hard to tell with only a single color :p Any kind of critic or comments about it are welcome
Hey guys this is a WIP model from K.O.F character, concept by SNK . So basically I have been blocking everything in maya and sculpting in Zbrush, trying to get some feedback before proceeding with topology and texturing. Hope you guys like it and provide good feedback, thanks! NOTE: concept by SNK credit goes to them.
Here's a WIP character that I'm currently working on. Thought I'd put up a thread to get some feedback as I go into details, retopo, and textures. Right now I have the concept and a base sculpt. Again, any input would be great. I'm hoping this thread will encourage me to keep working on the character instead of putting it…
I really don't like that xD I draw the line to asking Generative AI to produce content I have the skills to be the judge of. Simply asking it to do an add-on while I don't understand the language used, the API, or even if the add-on is doing what I think is doing and in a reasonable way, seems like a path to mediocrity.…
I started out trying to get soft interior lighting in UDK and it started growing into this. It's still a very early wip but I figured I have enough done to start a thread and begin the feedback process.
Hi allI am starting the WIP of an environment on unreal 4. I chose to take as reference the superb artwork of Maxim Verehin ( https://www.artstation.com/verehin ) that here: (I dont want to do a copy is just a reference for idea) I started to block out it thanks !
I call it a WIP still because i am texturing the backside of the shield as well with functional leather straps to hold onto to your harm. 512 tris including the skull, Normal/Diffuse/Spec map. sorry for the larger images, not sure if there is a way to add thumbnails.
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt