Home 3D Art Showcase & Critiques

[WIP] Obligatory Insane Asylum Environment

polycounter lvl 6
Offline / Send Message
JonathanLambert polycounter lvl 6
I started out trying to get soft interior lighting in UDK and it started growing into this.

It's still a very early wip but I figured I have enough done to start a thread and begin the feedback process.

jonathanlambert-art.com006.jpg

jonathanlambert-art.com001.jpg

jonathanlambert-art.com002.jpg

jonathanlambert-art.com005.jpg

jonathanlambert-art.com003.jpg

jonathanlambert-art.com004.jpg

Replies

  • JustGarry
    Options
    Offline / Send Message
    JustGarry polycounter lvl 4
    I think with some dramatic lighting this will look great, get that planned early on though, think about light sources and composition etc for some dramatic effect :)
  • Shad0w_Walker
    Options
    Offline / Send Message
    I think this looks like a good start. But imho the doors should have a other coloer. This blue just doesn't fit in. I would try different colors and look what's the best.
    Also the tiles are very generic, but since this scene/level is still very w.i.p., this will be done nicely in the future.

    Looking forward to it :)

    Cheers
  • NegevPro
    Options
    Offline / Send Message
    NegevPro polycounter lvl 4
    Looking good. If I had to give a crit I'd say add some blood on the floor leading to the door. There's a ton of blood on the wall and that one puddle-like thing by the mattress, but then you see blood by the door. Wouldn't whoever was bleeding/covered in blood have also spilled something on their way to the door?

    Some kind of footprints or just small blood drops could probably fix that.
Sign In or Register to comment.