To keep this brief... It's my first time working in Mudbox, or sculpting altogether. My workflow, which is probably the source of my trouble, is as follows. I modeled a quick low poly mesh to block out the shape and scale of the objects I wanted to make. I didn't unwrap it's UV's. I brought it in to Mudbox, and sculpted…
Hello! I've been jealous of MGS1 and MGS2 for a while now for being able to present such an interesting metal panelwork in their levels. I have tried to emulate this however it's not been working out very well for me. I dont know how to approach the issue. I am talking about places such as these. I use 3ds Max for…
Hello, I have fiew questions. What is best way to aproach this to achive this effect?If u take a look at this fang: https://s24.postimg.org/r53rhdj1x/fang1.jpghttps://s24.postimg.org/4xwhmq8et/fang2.jpgYou can see that is has similar pattern and surface of the fang changes a…
Hey everyone, I am a new dota 2 workshop artist and have created my first item for Juggernaut, a double bladed Katana. I was wondering if you guys could give me some comments and criticism on the item, as I am only hoping to improve. http://steamcommunity.com/sharedfiles/filedetails/?id=216905554 Also as I am new to the…
@kevingamerartist I'm going to assume it depends on the complexity of the model you're trying to create or if you want to take visual bits from reference images to add to the object your trying to model. I would think the only reason for reference images is to help outline a 3d model, to have a visual guide when modeling…
I realized after struggling to come up with ideas for an environment, that concepting is not for me. I can come up with ideas but they never feel worth fleshing out - either I don't trust that the idea is good enough, I know that I won't be able to execute the way I want, or I know that the time it will take will make me…
This is a great start! I think it could help to search "gondola boat plans" for example https://www.veniceboats.com/it-progetti-piani-barche-gondola.htm They have a peculiar shape, with a strong dip in the middle. Your model could also use more evenly-distributed loops, to give it a smoother curvature.
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Pretty much all in the title. I created a project with a colour map but now I need to change it. Sounds like it should be an easy thing but I edit the ID PSD and nothing happens. I even delete the TGA I originally set the project up with and yet it still seems to have it stored somewhere. ANy idea how I can change my ID…