To keep this brief...
It's my first time working in Mudbox, or sculpting altogether.
My workflow, which is probably the source of my trouble, is as follows.
I modeled a quick low poly mesh to block out the shape and scale of the objects I wanted to make. I didn't unwrap it's UV's.
I brought it in to Mudbox, and sculpted away, learning as I went. Content with my progress, I decided to play with the paintbrush tool, seeing as I want to be able to paint my little character in Mudbox as well. I quickly realized my lack of UV map on my base mesh was making painting impossible.
The create UV's command disrupts a lot of my sculpted mesh, which makes it not an option.
I still want to paint it in Mudbox, but the only solution I can see right now is exporting the high level mesh, Auto-generating UV's for it in C4D and then bringing it back in for painting.
I'll be re-topoing the mesh when I'm finished, and I'd rather paint it high than paint the low.
So as a tired beginner, I am having a hard time figuring out the best approach here. Am I out of luck on my first attempt? Am I just missing something that is very obvious?
Any help is appreciated.
Replies
The higher-level'd mesh gets torn apart still.
The model is a Jackalope-Raccoon headdress to be worn by a Falcon. It was a neat little concept I sketched at work, but then I realized fur and feathers are not the best intro to sculpting. But I still went with it anyway just to feel things out.
It's only the antler and the area around it, and some of the useless geometry underneath that gets torn apart or distorted. The normals were all aligned in the low-poly .obj I imported.
if there is any nonmanifold geo in your mesh mudbox wont work like it should...
I did at first, but I went back in and aligned normals and made sure everything was sewn together.
The second time I received no error message, at least that I can recall...
I find it weird that it is in the antlers, only on one side, and the underside only on one side. When I blocked out the low-poly reference cube I mirrored everything over. I made half the head, and the antlers basic shape, then flipped both. Somewhere along the way that must have caused a problem.