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Mudbox Problem - Create UV's Ruins mesh

polycounter lvl 5
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BubblegumTate polycounter lvl 5
To keep this brief...

It's my first time working in Mudbox, or sculpting altogether.

My workflow, which is probably the source of my trouble, is as follows.

I modeled a quick low poly mesh to block out the shape and scale of the objects I wanted to make. I didn't unwrap it's UV's.

I brought it in to Mudbox, and sculpted away, learning as I went. Content with my progress, I decided to play with the paintbrush tool, seeing as I want to be able to paint my little character in Mudbox as well. I quickly realized my lack of UV map on my base mesh was making painting impossible.

The create UV's command disrupts a lot of my sculpted mesh, which makes it not an option.

I still want to paint it in Mudbox, but the only solution I can see right now is exporting the high level mesh, Auto-generating UV's for it in C4D and then bringing it back in for painting.

I'll be re-topoing the mesh when I'm finished, and I'd rather paint it high than paint the low.

So as a tired beginner, I am having a hard time figuring out the best approach here. Am I out of luck on my first attempt? Am I just missing something that is very obvious?

Any help is appreciated.

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