Hi ! been practicing lately material studies to better paint. here is the finished sheet! hope you like them. also added some animated gifs on the process for these here:https://www.artstation.com/artwork/0XGb1V process giffs on some of the cubes:
I'm a material artist with knowledge of the entire art pipeline production. I have a great understanding of optimizations and shader stuff, working directly on engine to achieve the desired result.
This is a material I created in Substance Designer. I exported the texture maps and created a material in MT3 thrown onto a flat plane. Seems simple enough, and the image above (res downsized for web) looks OK, buuuuuut... Look at this center crop: What is that all about? Looks almost like 3d printer banding stuff... the…
Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
Hi guys, I got to the vertex paint stage in my level and I am confused how to go about this issue. I am trying to create fake height difference between my top layer (wallpaper) and bottom layer (plaster). I am still learning unreal so figuring this out seems like black magic. This is what I got so far, (the mask for the…
My company has a custom .fx 3d Max material and I'm trying to hack together a script to automatically assign texture to it. I have it working however the box with the texture name is "disabled" and I'm trying to figure out how to enable it. I don't really even know what to search for. This is the code from the material…
Hi there There is something I have been asking myself for a couple of years now and I though I'd simply ask here. Most if not all of us have heard about the Watts Atelier: http://www.wattsatelier.com/ I think it's a bt of a shame that all Waats students draw in a similar fashion but it's still a solid and remarquable style…
Hello, Using decals on translucent materials don't seem to be working, I'm going to go out on a limb and assume UE4 doesn't support it? If so, is there a workaround? Thanks!
Separate thread as requested. Quixel Suite 1.4 Photoshop CC x64 ENG WIN7 Home Premium x64 SP1 DirectX 11 GeForce GTX 760 8Gb DDR3 Kingston Intel Core i7 860 Asus P7P55D-E PRO Installation path:C:\Users\Public\Quixel\SUITE\x86\bin\ReleaseC:\Users\Public\Quixel\SUITE\x64\bin\Release NDO - While started from SUITE GUI, NDO…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…