Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?
What books 3d artist should read about lightning and anatomy?One of my weaknesses is light in scenes and I heard that there are good standards and techniques. Are there good books about it?I also wanted to try myself in character creation, what good books can I read about anatomy? However I heard books that aiming at 3d…
Hello! I am getting this weird circle of light effect which is affecting only the objects inside it while everything outside behaves strangely. For instance emissive light material is working ok on different meshes inside and outside the circle but reflection sphere reflects only on the meshes inside the circle (i made the…
As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
I'm using a user_ibl_env (Mental Ray Light) to light a car. Does anybody know if there is a way to turn off the Blackplate(HDR) visibility ? I need to render this out with an Alpha Channel.
Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
Hi, I'm having a lot of trouble building my lighting in UDK. I have my mesh in my scene, and a point light. I checked 'build bsp', 'build static meshes', and 'generate building LOD textures'. When I build, I get an error message that tells me 'paths need to be rebuilt'. Heelp.
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You need to go into the attribute editor for the light. There are options for enabling and disabling the lights shadow there. Also when rendering in MR you'll need to go to the render options and disable default lighting to enable your newly created lights.