cool character i'd also recommend starting with a simple low poly base mesh. this way you can stay focused on the most impactful decisions first - proportions, shape, silhouette. It is more efficient to nudge a couple vertices that affect the silhouette compared to sculpting on virtual clay. give it a shot, you might find…
Hi Roxxor! A big, big thank you once again for tons of knowledge. You indeed wrote a book here! I will save all this in my notes so I won’t lose it or forget it. I have disappeared because, in the meantime, I received a “test assignment” for an “unpaid internship.” Not sure what it will turn out to be, but I already tried…
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…
I'm new to to game dev and creating game assets. Just wanna ask.. if all the faces in UV map is cut (1 face = 1 shell), will it affect the performance? Just wondering since if that does not affect anything then I guess I won't be meticulously sew everything.
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
maybe i screwed up something but currently i'm sculpting my character and i've just noticed that focal lengh doesn't match between maya and zbrush and i've just found out that it's affected by toher subtools and i have no idea why just face zbrush maya if it's just for face it kinda match but when i put something like body…
I am hearing impaired. I wear high-end hearing
aids and can easily understand speech in person and in small groups. I do use
subtitles or close captions whenever I can. Texting, email, video calls are more ideal than a phone call. However, I do miss out sometimes. I do lip-read (which is why video
call is easier seeing the…
I recently cancelled my adobe subscription as I'm fed up paying a tenner a month for a program that I maybe use for a few hours each month, if that. I mostly use it for creating 2D logos, images and text for use in Substance Painter, and occasionally for making alphas/ brushes for various programs. Affinity looks like a…
I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…