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zbrush focal lengh affected by other subtools?

vakdlfjas
node
maybe i screwed up something but 

currently i'm sculpting my character and i've just noticed that focal lengh doesn't match between maya and zbrush 

and i've just found out that it's affected by toher subtools and i have no idea why 

just face 
zbrush
maya

if it's just for face it kinda match but when i put something like body i say 



it looks like this 

anyone can tell me why? please 

thanks in advance

Replies

  • kittinzaa
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    kittinzaa polycounter lvl 5
    Yes, the old ZBrush classic camera does that, basically the larger the tool the more distortion.
    It happens at some recent version I can't remember ZBrush implements an accurate camera system you need to activate it at Draw > universal camera perspective mode this will solve your issue.
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