maybe i screwed up something but
currently i'm sculpting my character and i've just noticed that focal lengh doesn't match between maya and zbrush
and i've just found out that it's affected by toher subtools and i have no idea why
just face
zbrush
maya
if it's just for face it kinda match but when i put something like body i say
it looks like this
anyone can tell me why? please
thanks in advance
Replies
It happens at some recent version I can't remember ZBrush implements an accurate camera system you need to activate it at Draw > universal camera perspective mode this will solve your issue.