Hey Leo, Very good environment, the same for the panel shader. You said that you don't like the rocks, did you try to put a detail normal map to give an extra detail? You could improve the environment working a bit more on the lighting. More contrast to the overall scene between lights and shadows. Probably trying to put…
Looking great :) Its definitely a solid start! It really wouldnt hurt to just start throwing your portofio and resume out to studios in your area and keep just pumping out work. You say you are an environment and prop artist, so I say try to push different vital skills studios look for in an environment artist, especially…
Hi, Nuclear Dawn the ground breaking HL2 modification requires talented environment artists! http://www.nuclear-dawn.net/portfolio/ We need two extremely talented artists to work on environment props and furniture. All assets will require modelling, uvmapping and texturing, so artists who are skilled equally in both…
Erro there, i'm creating this thread to show my progress with my environment piece i wanted to create all last summer... so it here it goes! Concept art and everything is original :) (concept art was help from a friend) but i directed the art and style for it. P.S FORGIVE ME FOR THE BOMBARDMENT OF SHET BUT PLEASE BARE WITH…
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…
Hi polycount! I'm currently in a class and we're creating a modular 3D environment so I decided to make a rustic village that hopefully evokes stuff on this reference/inspiration picture. Oh and here's some of the other stuff I made for the class before this. Now going back to the environment, here's what I got so far. It…
More Images on my CGHub: http://ryanhawkins.cghub.com/images/ Now that I finally got myself a copy of the game I can take and post proper screen grabs of my environments. I was given bare basic unreal bsp blocked out game play rooms and took them to final lighting and decoration (level art). Most of the art assets are from…
Hi. Been a while :o As so many people around here, I have really fallen in love with the art style of Overwatch. I think I am more busy looking at the environment than shooting people, so I thought I'd create my own take on an environment. I immediately thought of Venice and how it would work as a payload payboat map. I am…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…