Unity and Unreal can both get the job done so it really depends on which one you are comfortable with. It sounds like Unreal I would probably go that route. I totally agree with rollin and it seems like you have come to the same realization, keep it small because even the simplest game has a way of turning into something…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
I'll have to admit, I really HATED Blacklist at first. I played a few missions and thought "Well, it's official now, Splinter Cell is dead." After a few hours (maybe half way through the game) I finally got used to all of the new gameplay mechanics and it started feeling like a stealthy splinter cell game again. It's…
Any ideas? I'd like to patch a untextured and un-polypainted hole (with geo) in an object with something similar to what surrounds it. It's not vitally important that it match perfectly. Thanks
Hi Im wondering if there are any good scattering/object painting plugins for 3Ds max, kind of like object paint. Object paint is not an option as it gives me bad and innaccurate resaults. Its mainly to paint leaves on branches etc. Edit, i just noticed that 3Ds 2015 has been released. I have also heard it comes with some…
Sounds like that's getting in your way to create good art. Being off by .000003 is not going to show. Also, if you're using the quad views you're not just restricted to the xz grid, you'll have xy and zy as well. You should also be able to set a custom grid per viewport. It sounds like you're trapping yourself with this…