Hey Plycounters! o/
Im trying to create a kind of master blend material, but on the game
viewport, the material looks like it is inside some plastic vacuum bag,
also have some glitter effect. Below the image, from the nodes and the
material.
Does anyone know why this happens? and how to fix it?
Thanks all
Replies
For the little shining dots, use temporal AA instead of fx aa.
I unlinked the Specullar and the Fresnel from the material, also I change the TexCoord to 3.0 and the UV Scale to 3.0, changed the Roughness multiplier to 300... and this is how look like at the moment...
Someone know how can make this looks better??
Btw, both textures are from GameTextures.com
Thanks all o/
Hope it will work now, and this was clear enough