I have an issue with my normal map projections, when i project the high poly onto a plane it works fine but when i try and project it using the low poly model it seems to pick up all the edges on the normal map (See image one) any kind of help is welcomed or redirection. I have another problem which is related to the…
Having an issue with normals in Unity. I'm baking my normals in Toolbag, texturing in Substance, and then dropping them in Unity. The first issue comes in Substance but seems to be fixed by enabling "Compute tangent space per fragment". The problem is according to Substances documentation, this isn't done by Unity. As soon…
I found a previous solution which was a custom shader that works exactly how I want it to, however, the shadows that are cast on to the object are completely black with no way to adjust them. I have no experience with shaders so not sure where to start or what I need to implement so any help is appreciated. Previous forum…
I am looking at the moment for some work, pleas feel free to contact me: uengineer4@gmail.com Basically I've worked in a lot of different areas, so I have good knowledge about some different tasks. I am working on indie prices. Mostly I would like to create some Textures! What I can do: -Procedural Materials in Substance…
Hello and thanks in advance for your help. I'm finally getting around to using the Quixel suite for the first time after having trouble getting it running a few weeks back, which you helped me fix. My current issue is that when editing parameters in NDO and previewing my model in 3DO the material on the model will switch…
I am not sure if you have ever textured something before, that is what I am getting from your posts. Firstly, if UV hulls are overlapping they will share the texture that is in that space. So if you have detail that is intended for her chest that will show on any other UV that is in that same space. The reason for…
Hey PC techies! Problem: The max 2010 mat editor rollout is not wide enough to check boxes or load maps when using direct x shaders?! Is there a way to change the width of the editor in some config file? -SP1 is installed. -This happens with all shaders, not just Xoliul's. Any thoughts?
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
Short update: Currently working on some hard surface sculpting, focusing on rocks and rock formations for this environment. Here are a couple of the pieces so far. I’ve been aiming for shapes that feel structured and work well within the scene. Feedback is always appreciated, especially on shape language and readability. =)
Im trying to create a layered shader in UDK. In Maya I have a repeatable texture brick wall as my base and a damage/dirt pass shader. My issues is that I need to assign multiple materials to one object in UDK. I have been able to create multiple material set but I can get it to work on the entire object. Lastly I need to…