True. This is one of those things that are better off faked than accurate. Here's an attempt at it (in Blender :( but I'm sure you can translate the steps to Maya), still not fine tuned though. It's actually two separate strips crisscrossing on top of each other. I could adjust the edges so they weave over each other in…
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
To keep this brief... It's my first time working in Mudbox, or sculpting altogether. My workflow, which is probably the source of my trouble, is as follows. I modeled a quick low poly mesh to block out the shape and scale of the objects I wanted to make. I didn't unwrap it's UV's. I brought it in to Mudbox, and sculpted…
Hello! I've been jealous of MGS1 and MGS2 for a while now for being able to present such an interesting metal panelwork in their levels. I have tried to emulate this however it's not been working out very well for me. I dont know how to approach the issue. I am talking about places such as these. I use 3ds Max for…
Hey everyone, I am a new dota 2 workshop artist and have created my first item for Juggernaut, a double bladed Katana. I was wondering if you guys could give me some comments and criticism on the item, as I am only hoping to improve. http://steamcommunity.com/sharedfiles/filedetails/?id=216905554 Also as I am new to the…
Hello, I have fiew questions. What is best way to aproach this to achive this effect? If u take a look at this fang: https://s24.postimg.org/r53rhdj1x/fang1.jpg https://s24.postimg.org/4xwhmq8et/fang2.jpg You can see that is has similar pattern and surface of the fang changes a litle.…
@kevingamerartist I'm going to assume it depends on the complexity of the model you're trying to create or if you want to take visual bits from reference images to add to the object your trying to model. I would think the only reason for reference images is to help outline a 3d model, to have a visual guide when modeling…
I realized after struggling to come up with ideas for an environment, that concepting is not for me. I can come up with ideas but they never feel worth fleshing out - either I don't trust that the idea is good enough, I know that I won't be able to execute the way I want, or I know that the time it will take will make me…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Pretty much all in the title. I created a project with a colour map but now I need to change it. Sounds like it should be an easy thing but I edit the ID PSD and nothing happens. I even delete the TGA I originally set the project up with and yet it still seems to have it stored somewhere. ANy idea how I can change my ID…