Hey all, For my final project at University, I choose to make the Link Room from Avatar. My skills with UDK were very basic when I started this project so it was a massive leap. I've finished it now but am not really happy with it at all and hoping that this community can help me get it to the place where it needs to be.…
Hi. im putting together a level in UDK. It's a huge oil rig and it will be in a realistic scale. I have CAD models on it all and have a few guys up here working on rebuilding the models for UDK. However. There is alot of stuff and alot of different texture surfaces. the models that is going to be used in game is also quite…
Project Title: Afterwards Email (preferred): playafterwards@gmail.com Discord: blackmamba52#4007 About the Game: Welcome to the apocalyptic world of Afterwards! Players can choose to go solo, scavenging the Mediterranean landscape for weapons and equipment to build up their arsenal, traveling from village to village along…
Hello forum As you may have guessed this is my first post and i'm looking for crits as i'm struggling with my character. I have just started again as my last mesh just got so messy, it was going to be madness to fix it. Currently a second year university student studying computer games design, and one of the modules is…
Hey all, this is what I'm currently working on, an updated version of Ocarina of Times Kakariko Village. I chose it because I friggin love this game and want to see it brought up to current gen standards. Here's an imgur link to an album which contains these pictures http://imgur.com/a/sqG6j/kakariko_village Environment…
Hello everyone, I am working on rigging and skinning a face in 3DS Max, and have used Paul Neale's fourth DVD on facial rigging as a guideline. The rig itself works perfectly, all the bones stretch just as they should. And when I add the facial bones to the skin modifier and add some weight to them, it all seems fine in…
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…
Taking a break from my "Home Tree" project I discovered the Hard Ops blender plugin and then through that I found the Blending Away the Pain tutorial by MasterXeon1001 on Gumroad. All I can say is I have learned so much in the last two months and its been a crazy exhilarating ride. I can not emphasis enough how useful it…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
you're always going to get bored or distracted by the next shiny thing and not many of us possess the discipline to chew away at something until its finished. the secret is to arrange matters so you can make a choice about what you actually want to build as early as possible. eg. if you're planning to make an environment,…