Hi all! This is my first project in zbrush and I'd love some feedback. Base mesh was made in Max and then sculpting and detailing in zbrush. Here is the body, I didn't go in to a lot of detail around the torso as most of it will be covered by the shell. Added shell and accessories. some detail around the face. I used this…
Hello everyone, hope you all like my latest character, Vayne based on the redesign of Emily MaiVayne is one of my favorite Adc, and it was really cool to reimagin her as a Valorant agentArtstation :https://www.artstation.com/artwork/q90zwy Instagram : https://www.instagram.com/rrrodreis/Twitter…
First pass in Zbrush. Arms, legs and pants are bad placeholders-- I'll work on those next. Hair is still composed of separate curve brushes and will get remeshed to fix the seams. Reference: I'd rolled the sleeves up because I thought they might be a problem if I take this all the way to rigging, but I may be wrong about…
I am sure you guys have seen many different version of BB8 on the web, so I hope my own recreation of this newest droid does not bore you. For this piece, I aim for a more current gen look, so polycount is medium. Also, I try to be faithful to the original one as much as possible. C & C are always welcomed. Cheers.
Hi everyone ^^ Here are pictures of my latest project inspired by the universe of Star Wars. As always I'm looking for feedbacks to do better for my next project ! More pictures and a video here
hello, this here's a model I have been working on this week during breaks from learning Unity, wanted to model the MJOLNIR Mk V armour from Combat Evolved. It was modelled in Maya, textures done in GIMP, and rendered with Mental Ray, Shader uses mayas two-tone shader plugged into a Blinn's ambient node to help emphasis the…
Hello again Polycount, Recently I've been doing some Hotline Miami stuff on and off. It started as just a thing to prove to a freelance client how a modular character set might work but that fell apart and I started down the dark road that's only going to end with me having created every mask and weapon in the game. So…
Hey guys here is the WIP on my custom Commander Shepard! If anyone knows a way I could try to contact Bioware (being a fourteen year old) and try to get this into the 4th Mass Effect game? (if I do proper re-topo and textures when its done) WIP Without Textures
Here's my place :poly121: Latest: -- [ORIGINAL POST] -- I've only blocked in shapes yet but I've got some that I like for meow. I want to do a roaming explorer type for the pilot, and I'm thinking I'll throw in some wild west in space. The mech's meant to be a brawler with cannons built into the forearms
Hi there! Worked on something I've always got on my mind ever since the Heroes of the Storm 2.0 where they feature the Hanamura map, got really inspired to see whether I could design other Overwatch characters into the Heroes of the Storm game. Let me know where I could improve !