Eat 3D has released a followup to their popular Zbrush Hard Surface Techniques DVD. With Mike Jensen as your instructor, this DVD will take you through the process of creating a full character armor set. And an entire new set of hard surface tricks and techniques for Zbrush, this should be a must have for any game artist.…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a SeniorSurfacing Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
Hi! its me again... This time I am needing to do a baking of my surface/lamber shaders onto a texture map. I have a big asset to texture in mari and I will like to use multiple surface shaders with different colors assigned to some meshes and bake them all so I can use it as a mask in mari. Bassically is a pavement block…
I've been in awe lately at the amount of amazing hard surface weapons and vehicles constantly flowing on Polycount. It's a little demotivating in a way, I feel like I would never reach the talent displayed and always be a few steps behind. So many amazing artists. In comparison to other fields, would it just be better to…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
I wouldn't limit yourself to only being described as a hard surface artist. I made that mistake coming out of school, and while I can't blame my lack of employment on that solely, I don't think it helped. It took me over 2 years to get full time employment, and only as a "3d artist" (even though I still only do hard…
About time someone starting putting that tech to use. Too bad Apple didn't do it first so it could be done right the first time. I'm sure MS will get it right with surface 6.0. http://www.microsoft.com/surface/ Promo Video http://www.youtube.com/watch?v=6VfpVYYQzHs