Hey guys, i made a brickwall sculpt with plaster background to test sth out and exported the brickwall hp / the plaster hp and my plane lp to xnormal to bake all. But i got some huge problems with my decimated brickwall hp. the hp got 18 stones with a count of 1.6 million. i decimated it first to 10 % but this was way to…
Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…
Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…
Hello there, I am currently working on a back for weaver. I have meshes and textures done but am struggling with the skinning process. I work with 3ds max, this is what I've done so far: - import weaver skeleton and back mesh from smd - import my lod0 mesh - apply skin modifier - add all bones, that the original mesh uses…
Hey guys, i made some tiling floor tiles in zBrush. I sculpted them with some very soft damage and then i baked my maps and textured it. this works fine and looks good. But now i want to make a damaged version from them which i want to blend later over in UE4. My plan is to take my previous sculpt and make a heavy damaged…
Today I tried to upload my first item to the dota workshop, just to check the rigging and texturing. I uploaded the model as .smd, then the masks as .tga, but when I clicked import I received an error. (On my mobile or I'd post a screenshot) Basically this: "Compiling TGA files. Successful. Compiling VTF..." ...and then I…
What Are You Working On? AlecMoody alexrc model alibaba17 Benefix model BuenoNatalina CaesarAlbertus model chemotoledo Cherrrrrrrlin Christian_H Curlscurly danipanteez danpaz3d Dawnson FappaR frmdbl FULGORE Gantork Goeddy guillen i know karate ILmaTeR Jakub Jerohart JohnnyH Johnnynapalmsc Jose.D josh_lynch karytsukino…
Hi alexes. So I really like the car stuff! In my opinion the texture for the honda is really nice! ;) Only thing which bothers my eye is the white spot on the back window.. what is this? ^^ I agree with mr_ace, put some pictures in without wireframes. I also agree on not using a demo reel. Well maybe it's just a personal…
@Ott: well its just for a portfolio piece. and as far as the use of this, its the muzzle break on an SMG. which is why i was concerned about it being in FPV, because its the furthest thing from the camera on the gun. here's a shot of the hi poly so you can get a better understanding .…