Hello!This is my first post in polycount, and want give free a substance for u!. Thanks for all :) Link to project: https://www.artstation.com/artwork/L2qbVw Link to my portfolio: https://www.artstation.com/rramos101 Link for download: In Arstation: https://www.artstation.com/rramos101/store/Nybd/chaos-skin-mat In…
Hey guys! I would like to share my latest project: An procedural grass generator 100% made in Substance Designer! Here are some shots from Unreal Engine with the generated grass. More shots, GIF's and breakdown can be found on my ArtStation page: https://www.artstation.com/artwork/dO0Jqx Thanks for having a look :)
Hi Folks, I have a pretty basic Question but couldnt find the answer till now. When im working with my Object in Substance Painter and i bake a normal map how exactly is the workflow if i would now love to modify this baked normal map (like adding scratches and so on). I know it sounds simple but i fond a lot of tutorials…
Hey, For the next personal project I'm going to make a God of War Axe in 100% Substance Designer. I was inspired by projects were everything is done in Designer. I like the idea of creating a model with a height map. The goal is to learn more about Designer and I'm curious to see what challenges I will face. Of course this…
I made a character bit by bit over the summer and want to finish it completely next week. I painted his Ambient Occlusion map to fake a deeper mouth (substance painter), but I can't find a solution anywhere as to where to plug it in Maya. Using the aiAmbientOcclusion shader and a mixer didn't work, I'm not sure if I…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Hi Polycounters, I came down with a cold so yesterday and today I stayed in and made this desk. I Speed modeled the geometry and used substance designer and painter for this. The texture took the longest to do. This desk will be a small part of a bigger scene I'm working on but I'm not very far along with it, just did some…
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…
Hey everyone! I've made a lil push on the last few days and tweaked some of my old substances (specially the cracks and atlaser) and made a few new ones as well. They're all up in Substance Share! https://share.allegorithmic.com/libraries?by_user_id=18 Those are more like tools than materials, might be useful. The .sbs is…