Hi all! Since Max8 has no notion of project files, it can be a bit annoying to properly reference texture files locations when moving folders around. Usually I go around this thanks to the popup dialog that prompts you to browse for missing textures and paths. However I have a problem with .fx files. I still have the old…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
I'm working on 3dsmax modifier plugin + shader combination to solve viewport issues between different 3dsmax version and tangent basis. As we all know Autodesk usually breaks everything when new version is out. Modifier by passes completly 3dsmax own TBN calculation and replaces it with either importer or mikktspace…
Heres the specs of my PC i5-2500k 3.30 ghz 16gb ram ocz vertex 2 ssd 120 gb (where 3dsmax 2012 is installed on) Western digital caviar black 1TB EVGA geforce GTX 460 Fermi 720 mhz 1024mb 3.6ghz GDDR5 Currently my 3dsmax is set to direct3d 9.0. duno how to get it to run direct3d 10 or 11 latest Nvidia driver installed…
Hi, Plz help me friends, there, i'm having problem ith 3dmax's polygon cutting tool. at start it works fine. but when the polygons starts to build up the cut is'nt working like before. like when i click on an edge where i want start cutting it does'nt fall in where i clicked it but falls on the nearest vertex. i've…
hi Guys, I have my 3dsmax scene Unit scale 1 unit = 1 cm, to work on unreal scene, unfortunately zbrush GoZ doesnt like this setup , ( unless i use fbx of course ) we wont have move tool works properly. ( tried to find the solution in google with not much solution unless i use snake hook ) . as well as other weird unit…
Hi guys ! I wanted to share a serie of robots I made months/years ago as I learned a lot while doing them, especially Akeytsu and 3DCoat on rigging/texturing processes, for those who don't know Akeytsu, it's a powerfull while being super simple ( btw ergonomic ^^ ) animation software, a fresh one as the v1.0 arrived just…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series entering post-production. Premise: When two robbers, friends with a troubled history, break into a house they discover that the tenants are actually aliens in disguise as humans. The spear tip of an invasion of earth! But over the…
Hi! i have a question, maybe is stupid (or newbe) but i can't figure out by myself, when you use the tool to hinge inside edit poly at face level on 3dmax it creates triangles on the join, my question is, there is a easy way to do that hinge without have any triangle? i tried to use angle snap and extrude face but since…