Hi all!
Since Max8 has no notion of project files, it can be a bit annoying to properly reference texture files locations when moving folders around. Usually I go around this thanks to the popup dialog that prompts you to browse for missing textures and paths.
However I have a problem with .fx files. I still have the old folder containing them, hence my models still display fine ; but eventually I would like to move stuff to a more proper location (and prepare good backups saved to another rive altogether)
However if I move the folder containing the shaders (or just rename it), and open the max file containing objects using such fx shaders for display, I found out that the .fx materials dont point to the old location of the shaders, but to the default max default.fx shader instead. This is annoying since I cannot really 'fix' paths one by one.
Is there a way to open the max file containing the old path to the shaders, and simply update such paths to the now one, and save? I am also curious to hear if there is a way to define relative paths for shaders as opposed to absolute disk paths.
Obviously it would be great to have maya-style project folders - maybe newer versions of max have that?
Also. Ultimately I woud love to 'pack ad go' max projects to folders. Like, running a script that simply makes a new folder, and move all files and paths to that one folder using relative paths.
Any ideas?
Thanks in advance
Replies
It's fairly easy to repath stuff in there. Select, right click and Set Path.