A selection of wireframe/previs from my various low-polygon animations in maya. Some old and a few shots from projects I'm currently working on when I can. https://youtu.be/YCmjoNoz0KQ (This was meant for animation Critique forum, sorry I don't know how to move this post.)) Cheers.
Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…
After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine... Download here: https://www.dropbox.com/s/zzn7eb59i6b5q15/Udim.zip?dl=0 The collection contains: - 4 material functions -…
Hey guys, after I finished my first themebased concept (nali ruins), I am starting my next work. So here is my first wip shot of my redesign of Deck16 (one of my all time favorites!). Because the original map doesn't really looked like a deck, I decided to make it a little bit more technical, adding some sleepchambers,…
Latest: This is for a mod I'm working on atm, there was no concept for me to work off so it was just basically a experimentation time. This is the result, pretty happy, most people i've shown didn't say it sucked :D Few more tweaks but i thought i'd post here to take a break from it and to get any crits you guys might have…
I came across this in my youtube subscription feed (well, the video that linked to it, "Smarter Every Day" user: destinws2) [ame=" https://www.youtube.com/watch?v=kfLH5_RWZH4"]Highest Resolution Machu Picchu Picture - Smarter Every Day 66 - YouTube[/ame] Image: http://www.gigapixelperu.com/Welcome.html it's very cool
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…