LATEST UPDATE: ============================================================================================ Started a high res version of one of the characters of DOTA2. Been busy for the last while and getting back to it now. Thought I'll post it so people can give some input. I've worked a bit on it since this render,…
I found some quirky ways of speeding up this app; [ame=" https://www.youtube.com/watch?v=nS6NGO5_BxA"]iBath 1.2.1 (almost unlimited Ducks) - YouTube[/ame] Unlimited ducks basically. Out in a few days. Current version (1.2) here: http://itunes.apple.com/app/ibath/id486196001?ls=1&mt=8
Hello Quixel team, I got a very serious problem, when I use this software,Here is my description, is in line with the picture I hope I can explain my situation as much as possible。 When I load a standard example of a file that is downloaded from the official website of DDO, Obviously I can not load the standard file to…
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
Does anyone pleasssee know if there is an md3 exporter available for the latest version of 3ds max? If not I seem to recall that Pop ‘N’ Fresh made the source code for his exporter available. Is it still lying around some place? I’m running into some serious backwards compatibility problems.
Is there a way you can open newer UDK files with an older version of UDK? I have switched computer for a while and just wondering if there is anyway around this? thanks
How does one take an older script and update it to be compatible for new versions of Maya? Would I have to recreate the script again or be able to change a few things in order for the scripts to work? If so, where's the best place to learn scripting for maya? Thank you
Hey guys! Posted a character that I've been working on in another thread where the concept was the main subject but I decided to also make it in 3d. Was almost finished with the entire thing when I decided to just throw it away and start over as it looked like crap. So this thread will show my progress of the new version…