Hi Polycounters, I'm working on car interactive in Ue4 Forza Horizon 3 is awesome I have created a quick environment to illustrate my car I finished my intership in Genty Automobile as Cg Artist I Worked on rendering his concept with Keyshot The concept of Car was created by Genty Automobile With Alias In Ue4 I have…
Good Evening All, Well it's been a very long time since I was here, I think it was last back in the old RTCW/UT days :) great to see it's still going strong. Anyway, I am in need of a little assistance if you folks don't mind, I've posted in the UE4 forums and just being blanked which I find strange in this Social era were…
I'd love to use this. It looks like Osman's site is down so I'm not sure where to get his BP, but the video demo looks good. I've been struggling a lot with UE4 lighting and trying to figure out how to get something that looks the way I want it to using their tools. Nice thing about marmoset is it's very easy to understand…
Hello, polycounters. I started new UE4 environment. This environment sat in desert, in city called Nazaralan. My last UE4 environment could be found here: http://polycount.com/discussion/156578/ue4-cyberpunk-city-environment#latest Here are some key references and blockout shots. This time I started blockout phase straight…
Hi, first off thanks for visiting the thread. Its a quick issue that i'm sure many people have asked; however I am struggling to find an answer for my particular issue. I have made a texture within Substance Designer. I know that usually, textures imported into UE4 should have SRGB ON for Albedo Maps and set as "colour" or…
Hey Guys and Gals, I have been a long time reader but this is my first post: I was watching Jesse Cox play Uncharted 4 - sadly I don't currently have a PS4, so I can't play the game myself. I have to say, it's really amazing in pretty much every regard so big "good job" to all possible Uncharted 4 devs reading this. Anyway…
@Shyralon Thanks man! Indeed it was a lot of masking and it was well worth it ;) Update, finished retopology and it was quite simple, could've spent more time on uv but I really wanted to spend more time on texturing since I know very well that I will struggle. The bakes went also fairly good I think. Texturing is…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in entertainment and beyond. Were cooking up some cool experiences to have a big impact on the way immersive stories are "told" and are…
Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…