Hi,
first off thanks for visiting the thread. Its a quick issue that i'm sure many people have asked; however I am struggling to find an answer for my particular issue.
I have made a texture within Substance Designer.
I know that usually, textures imported into UE4 should have SRGB ON for Albedo Maps and set as "colour" or turned off set as "linear colour".
However, I am finding an issue in which my UE4 looks the opposite to my Substance and Marmoset textures.
UE4/SD comparison:
Marmoset:
How can I fix this? I feel like i'm missing one or two small things here in Ue4 to ensure it matches the SD and Marmoset visuals.
Cheers
Replies
found an old thread, was due to my filetype being a PNG 16 bit; targa fixed everything.