Ah thank you. Yeah i mean it save time if i just need to make a quick fix on something on the low poly like just move a part over or so then having to export all the high and low poly as one again as that takes time to save.
[ QUOTE ] It saves on the hardware?? I tought it saved on the game cartridge... Anyways the faster they release the new design the rarer my red Mario Kart DS will be [/ QUOTE ] It doesn't save to the hardware. So far as I know, it saves a unique key it gets from the hardware to the game.
well I didnt figure out what was wrong but I did have different saves on this so I just went back to an older version and now it works. I believe I even exported the older save out and save added ontop of my save.
You can save any image directly out of designer - there's a save button in the 2D preview window. Besides that, anything you connect to an ouput node will be saved when you export.
Thanks a lot Cryrid... Well this experience also taught me to save as .ztl either way. :P Another question, is there any script or something which automates the process of saving .ztl files? Or do I have to save each and every subtool manually? Actually I never used this .ztl saving, every time I did something, I used to…
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
Blender is only saving out one render layer at a time and I have to do it all manually, ex. My Mist Pass, or my Combined layer. Anyone have any ideas how to get them to all save out at the same time, so I don't have to go save them indivivually eacvh time I render something? I'm in Blender 3.1, thanks!
Hey Man! If you are using the beta you can already save Knald's settings. :) You can save either via the button triplet found at the top right of each group or you can save to a .ksf file via Edit Menu> Save Settings> To File. There are a bunch of keyboard/mouse shortcuts for saving too. The keyboard controls for saving,…
I've got a low poly house I have to do for a school RTS that has some alpha elements on the side of the house, broken boards and what not, and I'm trying to save as a PNG. But whenever I bring it into max, the alpha areas are white. I don't know if I'm saving it incorrectly or if I'm doing something wrong with the render,…