Rev Share Opportunity Check out our Website: http://www.amalgamboardgame.com/ Browse our Facebook: https://www.facebook.com/AmalgamBoardGame Take a peek at our Twitter: https://twitter.com/GameAmalgam Game Brief/Overview: http://www.amalgamboardgame.com/overview/ Simplexity Game Studio's Statement: Our goal is to achieve…
Hello everyone!! I’m starting a new project. This time I’m going to work on a realistic organic prop. And to do that, I’ve decided to make a backpack. To be more specific, I’ve chosen this concept, which is from Far Cry 6.With this project, I want to improve my organic modelling skills. I hope you like it!!
Factory42 London is looking for a 3D Modeler / Game Artist preferably UK-based, ideally working in Unity, with wide experience across various aesthetics, stylized low and mid-poly organic forms and environments. PLEASE SEND YOUR PORTFOLIO / CV TO THIS EMAIL: careers@factory42.uk MORE INFO ABOUT THE COMPANY…
Hey Polycount, so I have seen other artists create these really cool threads where you follow the life of a 3D project. I am currently taking an online course Mastering Organic Modeling with Gio Nakpil through Mold 3D. We just got underway with our characters for the course and I thought it would be cool to make one of…
Hello everyone! :smile: I decided to take a break from materials to model some props since I see that my Artstation is lacking what I really like doing. I was in Geneva one day and visited St. Pierre (Peter) cathedral and I really like the old pipe organ that was there. I took a couple of reference photos and decided to…
I'm making a M84 stun grenade, otherwise known as a flashbang. My reasoning for doing something relatively simple is twofold: to get a better grasp at 3ds Max and to make sure I actually complete something from start to finish (I have a bad habit of dropping things midway). I want to make sure my fundamentals are actually…
Hello guys! I just updated MagicSquire by users' feedback (includes Polycount users too!) Supports large collection of brushes (1000+/4GB+), adds new view modes and thumbnail sizing: You can see more detailed video of MagicSquire's new features here. Brief list of new features: – New horizontal layout! First of a kind in…
So for a long time now I've been trying to understand the project files of the programs I use. The two programs that I need help understanding the file structure of are the UT3 editor and 3ds Max 2009. For a long time I have had two partitions on my computer, one for the OS + Program Files + Small Temporary Files and the…
I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…