Cool model, I see someone's taken their marines out of the Crye Precision catalouge. For information, the rubber shoulder pads there are for shouldering your gun into and stopping them sliding about during battle (note the outer rubber lips), some guys have them adjusted to their good shoulder, but it's common discipline…
So I have been doing some research about other texturing sofwares like Mari, Substance painter and Mudbox. Substance Painter seems to be quite popular especially with udim now added and multi channel painting. Mari does not support multi channel painting but supports huge udim painting. Would appreciate texture artists…
Hello folks. I wanted to share the piece I am currently working on. It's a space marine type suit. My main goal for this piece is to diversify my portfolio and get more practice with stylized pieces. I also want to get better at understanding and implementing PBR into my pipeline so I will be texturing this piece in…
So I Have been using Mari for a few months now and I'm still curious about a few things, such as * How can I turn off the Pen sensitivity in Mari, were is the setting * Can I turn off the automatic smearing that Happens in the empty space of the UV, I need this to keep material ID maps more manageable * Is there any…
Hello!, I'm a fresh graduate and I have finished my real time character based on the concept by Marko Djurdjevic. Although I have finished it, I can see many things that I need to improve on. I was still studying anatomy and clothing wrinkles while making this character so those things could definitely be better. I would…
@melviso Of course Mari has a node based workflow, which is extremely powerful; it may be expensive but it's worth it. I hope more other render engine shaders come to Mari like the Octane shader and RedShift among a few others; there is talk they are coming. Last but not least is the Mari extension pack, Jens Kafitz is a…
I can load a high poly meshs into Mari software no problem although it obviously causes performance issues the models still load properly. But if I try to reduce the polycount in Zbrush by decimating a mesh the decimated .obj wont load properly into Mari have this problem with all of my 3D Meshes. I am using the latest…
Hey, Simple question but I'm unsure if its possible.... I've got a character that was retopo'd a while ago using zremesher and given UV's. I took it into Mari to paint/project skin details. I now want to back track and retopologize the character in Maya for better edge flow/lower the polycount etc. My question is, since…
thank you for that question actually. My plan was on making all the torso, leg, backpack, and helmet variants you get in a standard tactical marine box. As well as an assault marine with bolt pistol and chainsword. But then I thought of moving on with a completely different peice for portfolio work and then coming back to…
Hey everyone When I export my UV'ed model from Maya and open in it Mari - I can't see the UV maps in the UV tab. I get no error when exporting nor importing into Mari. It's a fresh Mari installation with the latest update selecting the object makes no difference. *Selecting the object makes no difference. **Uv's are…