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Problems with decimated Meshes in Mari

RikkB
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RikkB null
I can load a high poly meshs into Mari software no problem although it obviously causes performance issues the models still load properly. But if I try to reduce the polycount in Zbrush by decimating a mesh the decimated .obj wont load properly into Mari have this problem with all of my 3D Meshes. I am using the latest version of Mari and Zbrush 4R6.

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