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[Mari] - Add new version of model but with different UV's??

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Hey,

Simple question but I'm unsure if its possible....  

I've got a character that was retopo'd a while ago using zremesher and given UV's.  I took it into Mari to paint/project skin details.  I now want to back track and retopologize the character in Maya for better edge flow/lower the polycount etc. 

My question is, since I've already painted the character in Mari using the existing uv's and now I want to manually retopo it and give it new uv's, would Mari be fine with that if I just clicked "Add new version"?  I know you can make changes to your model in zbrush and then just add a new version to Mari and it updates it, but I'm wondering if you give it new uv's but still the same model, would it be a problem?

My UVs are split over a couple of UDIMs so unsure if that might cause and issue too
Anyone have experience with this?

Existing UV's
...

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