Hey,
Simple question but I'm unsure if its possible....
I've got a character that was retopo'd a while ago using zremesher and given UV's. I took it into Mari to paint/project skin details. I now want to back track and retopologize the character in Maya for better edge flow/lower the polycount etc.
My question is, since I've already painted the character in Mari using the existing uv's and now I want to manually retopo it and give it new uv's, would Mari be fine with that if I just clicked "Add new version"? I know you can make changes to your model in zbrush and then just add a new version to Mari and it updates it, but I'm wondering if you give it new uv's but still the same model, would it be a problem?
My UVs are split over a couple of UDIMs so unsure if that might cause and issue too
Anyone have experience with this?
Existing UV's
...
Replies
https://learn.foundry.com/mari/Content/user_guide/layers/transfer_layers.html