Hey team, So, I have created a fully scripted procedural horse rig, pretty standard stuff in terms of features. The problem is, after I have created an instance of the rig and saved it out as a version - looking perfect as I do so. After I open that saved file one of the legs has rotated out of place, and I can not for the…
Hello Polycount, I have been trying to learn how to rig recently, however I have run into a snag that I can't seem to figure out. I have searched the forums as well as Google looking for an answer. While I have found some similar questions, none really went into my specific problem. So I apologize if there is something…
edit: I narrowed it down but not sure if there is any non labor intensive fix. I summarize in 2 minute video here : https://youtu.be/uZaaZScRlPATL:DW is somehow Daz2Maya Bridge holds mesh at different bind pose that HumanIK. Breaks ability to create new blendshapes. Hello, I am having a problem with blendshapes setup. I…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Made this tool a while ago, but noticed it was missing a thread here. Auto IKFK Switcher allows you to perform IK FK switching on almost any rig, after a simple setup process. It can also setup a scriptjob to perform automatic switching based on your control selection. This requires your rig to be able to show both IK and…
In your image the Pole Target is empty. That Bone.040 is acting as the IK target -- where the bones in the IK chain, a single bone in this case, will try to reach. It's not acting as a Pole Target. The IK constraint, when set to a Chain Length of 1, works the same as a Track To constraint: the single IK chain bone will…
Note: Moving the Spline IK helpers to curl the spline can sometimes cause bones to rotate or flip unexpectedly. If this happens, you can try choosing a different upnode object with the IK chain's Pick Upnode option in the IK Solver Properties rollout (see Spline IK Solver Rollouts), or use a different IK method for your…
Here's a theory. If you make a completely straight chain of joints and try to place an IK-handle between them it won't bend in any direction as you move the IK-handle. One way to get around this is when creating the joints, place them so they are already bent in the direction they will be bending when animated. If you…
There is no reason to modify his pose because of an IK handle. It would be preferable to fix your process rather than the result. Your explanation of the issue is very unclear and that's why you aren't getting responses. What do you mean by saying that the IK couldn't calculate properly without a bend? It sounds like…