It looks like there's a ray miss where the hard edges split the mesh. Hard edges that aren't pared with UV splits can generate extreme normal values that will cause artifacts when blending across the split edges. This can be resolved by adding a UV split along the hard edges and adjusting the padding so there's adequate…
By hand is absolutely the best, regardless of the app you're using. Blender should do the job just fine and there are some nice toolsets available for purchase that work a lot like other toolsets in Maya, Max, Topogun, etc https://blendermarket.com/products/retopoflow .... but if you don't care about your UVs and some…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
Here is my latest hand painted asset. My question is; when hand painting should all the hard edges of the model be highlighted with bright colors or not? I have seen models that all hard edges highlighted very significantly and also seen many models not. I am a bit confused about this. Any crits for this asset welcomed.…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
When I went to college it was about computer engineering since there is no 3d college here. I thought that I wpuld learn 3d in that engineering school since it had some courses. I thought all these years of primary secondary and high school were giving general knowledge but in the end I wpuld study what, I really wanted in…
Hello! My name is Dylan Mellott and I'm formerly a Hard Surface 3D Artist at DICE LA with my most recent projects being Battlefield V and Battlefield 1. Prior to DICE LA I worked at Hi-Rez Studios on a Stylized FPS game called Paladins: Champions of the Realm. A brief rundown of skillset is: -Specialize in high-quality…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Critiques: Thicken it a bit, so far it a little thin remember this is set in the Halo universe and the grip would be thick enough for someone to grasp there hand upon it, a spartan has thick armor and thicker hands. Which will also add a little more to the rest of the model The top is to flat and should be rounded off…