That video is fucking stupid. Akira doesn't have a monopoly on retrofuturism or red jackets. And comparing riding off on a bike to flying in a ship just because they're red.....Are you seriously watching that video and turning round here to say "Yes, this is storng evidence"? Really? You've seen about two seconds of that…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello Here are some exciting new job openings at the University of Hertfordshire. If you know anyone who might be interested, please don’t hesitate to share this information, thank you. · Lecturer in Games Design · Lecturer in 2D Animation · Lecturer in Animation Theory and Cultures Job listing here, they closing in a…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Greetings PolyCount, I would like to ask for forgiveness in advance if I am intruding, I am entering your gaming world in search of assistance on behalf of OpenSource RX. I come from the the manufacturing world. The common ground that we share may very well be in an AutoDesk parking lot, as I use Autodesk Inventor every…